AIG Laws and Policy

The NC AIG Program Standards were initially approved by the State Board of Education in 2009 and have been revised every three years (2012, 2015, and 2018) to reflect any updates, technical corrections, or clarifying language. The NC AIG Program Standards play a critical role in the development of the local AIG programs and plan. Per the legislation, the SBE develops guidelines for local AIG plan development. The NC AIG Program Standards are the official guidelines for the development of local AIG plans.
The NC AIG Program Standards have been developed to serve as a statewide framework and guide LEAs to develop, coordinate, and implement thoughtful and comprehensive AIG programs. These standards reflect Article 9B (N.C.G.S. § 115C-150.5-.08) and nationally-accepted best practices in gifted education. Furthermore, the AIG Program Standards help ensure that the needs of AIG students are met and the potential of AIG students is optimally developed. For more information, click the link below.
NC AIG Program Standards (pdf, 3.1mb)
Laws and Policy: the following legislation in NC mandates certain aspects of gifted education. The policies below are in place to make sure you and your child are treated with respect and care.
What is Article 9B?
Article 9B, Academically or Intellectually Gifted Students [N.C.G.S. § 115C-150.5-.8 (Article 9B)] is the current legislation requiring identification and school services for gifted education K-12 in North Carolina public schools.
What is the role of Harnett County's AIG plan?
A team of teachers will consider all the identifying criteria to determine if your child is gifted in reading, math or both and what modifications your child can receive. See the link governing the instructions on how to schedule a meeting with your child's teacher.
How do North Carolina AIG program standards support the development of the AIG plans?
Harnett has an AIG program in action and has currently received three $1500 grants to purchase items to help students learn coding, resources to enhance the technology and to experience virtual reality in the classroom.